Ninichi: I would say try and have fun with it. Sarah: Have you got any tips or advice for someone who might want to get started in game composition? So, I use my laptop to create music and then on there, I basically have these different tools that let me score the music, so write it out and then also choose lots of different sounds to pull together to create the tracks with the video games. Ninichi: Well, the brilliant thing about composing music today is that you can really do it anywhere. Sarah: So, what are some of the tools that you use when you’re composing your music? I will also play the game, if they do have any bits that I can play. What sort of style they have in mind, what sort of mood they want to set. Ninichi: I’ll work with the game developer to try and understand what it is that they really want for their game. This is a warrior king, so it’s quite strong and fierce. So each character may have a different theme. The music is there usually to support the story, so it’s all about storytelling and character building. There are so many different types of games. In which case, the music will intensify, it will change, it will feel more difficult. But then at another point, you may come across a big, bad boss. Sometimes you may start off with slightly more chilled out music where you’re just exploring and you’re on a general level, trying to win points and so on.
Music is sometimes used to emphasise key moments in a game. Sarah: It’s definitely somewhere magical. Actually, why don’t you see if you can figure out what this one is. So, different games tend to be set in different environments and in different locations, such as a beach… Ninichi: Another way that music is used in games is to help set the scene. Another example would be this other game where the world has basically ended and so the track here is quite mysterious. Ninichi: And so, the general idea is to just make people happy and feel comfortable in this environment. So, this is an example of a happy, uplifting track that I did for a empire building game where you essentially run a hospital. Every creator needs some space to unwind though, and perhaps FFXIV can be that for Sakaguchi.Ninichi: One way is to use music to set the mood and to set the tone in a game. The title uses real-life dioramas as the background of its world, and it has received great reviews since launch. His studio, Mistwalker, launched its RPG Fantasian on Apple Arcade earlier this year. Hopefully, Sakaguchi enjoys his time in the world of Eorzea. The talk will be livestreamed on Friday, Octoat 5pm PDT. The pair have a joint talk entitled “Famitsu Presents: The Appeal and Potential of RPG”. Why did Sakaguchi start now? It’s potentially because he’s sharing the stage with FFXIV director and producer Naoki Yoshida at Tokyo Game Show.
FINAL FANTASY OST CREATOR HOW TO
He also did sync up with Matsuno over Zoom apparently, with the latter creator teaching Sakauguchi how to use the user interface. (Square Enix didn’t save Sakaguchi’s name on every server, as there exist similarly-named characters on other servers.) Much to my chagrin, the father of Final Fantasy made himself a Lalafell in his character creation.Īs of the time of this writing, Sakaguchi reached level 10 as a Gladiator. Yasumi Matsuno, another former Square Enix employee who has pitched in to write scenarios for FFXIV, pitched the Mana data center as his home, presumably because Matsuno plays on a server in that data center.įollowing tweets showed Sakaguchi’s character, appropriately named “Hironobu Sakaguchi”.
It started with a tweet including a picture of the FFXIV data center selection screen, wherein the creator mused about where to start. Today, Sakaguchi joined Final Fantasy XIV. Even though he’s no longer at Square Enix, Sakaguchi is the father of everything Final Fantasy. The RPG became an instant hit, spawning the legendary multimedia franchise that continues even now. 34 years ago, a young Square programmer named Hironobu Sakaguchi introduced the world to Final Fantasy.